#include <MyGUI_RenderManager.h>
Definition at line 20 of file MyGUI_RenderManager.h.
virtual ITexture* MyGUI::RenderManager::createTexture |
( |
const std::string & |
_name | ) |
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pure virtual |
Create empty texture instance
virtual IVertexBuffer* MyGUI::RenderManager::createVertexBuffer |
( |
| ) |
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pure virtual |
Create vertex buffer. This method should create vertex buffer with triangles list type, each vertex have position, colour, texture coordinates.
virtual void MyGUI::RenderManager::destroyTexture |
( |
ITexture * |
_texture | ) |
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pure virtual |
virtual void MyGUI::RenderManager::destroyVertexBuffer |
( |
IVertexBuffer * |
_buffer | ) |
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pure virtual |
virtual ITexture* MyGUI::RenderManager::getTexture |
( |
const std::string & |
_name | ) |
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pure virtual |
Get current vertex colour type
virtual const IntSize& MyGUI::RenderManager::getViewSize |
( |
| ) |
const |
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pure virtual |
void MyGUI::RenderManager::onFrameEvent |
( |
float |
_time | ) |
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protectedvirtual |
void MyGUI::RenderManager::onRenderToTarget |
( |
IRenderTarget * |
_target, |
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bool |
_update |
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) |
| |
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protectedvirtual |
void MyGUI::RenderManager::onResizeView |
( |
const IntSize & |
_viewSize | ) |
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protectedvirtual |
The documentation for this class was generated from the following files: