MyGUI  3.2.1
MyGUI_ITexture.h
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1 /*
2  * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3  * Distributed under the MIT License
4  * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5  */
6 
7 #ifndef __MYGUI_I_TEXTURE_H__
8 #define __MYGUI_I_TEXTURE_H__
9 
10 #include "MyGUI_Prerequest.h"
11 #include "MyGUI_IRenderTarget.h"
12 #include "MyGUI_RenderFormat.h"
13 #include <string>
14 
15 namespace MyGUI
16 {
17  class ITexture;
18 
20  {
21  public:
23  virtual void textureInvalidate(ITexture* _texture) = 0;
24  };
25 
27  {
28  public:
29  virtual ~ITexture() { }
30 
31  virtual const std::string& getName() const = 0;
32 
33  virtual void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format) = 0;
34  virtual void loadFromFile(const std::string& _filename) = 0;
35  virtual void saveToFile(const std::string& _filename) = 0;
36 
38 
39  virtual void destroy() = 0;
40 
41  virtual void* lock(TextureUsage _access) = 0;
42  virtual void unlock() = 0;
43  virtual bool isLocked() = 0;
44 
45  virtual int getWidth() = 0;
46  virtual int getHeight() = 0;
47 
48  virtual PixelFormat getFormat() = 0;
49  virtual TextureUsage getUsage() = 0;
50  virtual size_t getNumElemBytes() = 0;
51 
52  virtual IRenderTarget* getRenderTarget()
53  {
54  return nullptr;
55  }
56  };
57 
58 } // namespace MyGUI
59 
60 #endif // __MYGUI_I_TEXTURE_H__