This release contain few fixed bugs, changed license and improved CMake scripts. No API changes was made and this release is highly recommended for those who previously downloaded MyGUI 3.0.0. Changelog.
We also decided to add small exclusion in LGPL for static linking (details).
I am eager to integrate MyGUI into my test program
Your license change is very welcome. The LGPL precluded me using MyGUI previously (I am a big fan of static linking of production executables), but now it is getting some serious consideration.
Will send screenshots of the project as/when I get MyGUI implemented in it.
It seems that Akismet wants to have human text, not just «q!», yeah?
Yaahooo!
why has these warnings (C4819):
warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
I like your library so far but I was wondering if you have English versions of all the docs found the Docs/Papers/ directory.
Or do you know if MS Word can translate?
Thanks!
Steve
17:04:47 | Core | Info | * Initialise: RenderManager | ..\..\..\..\Platforms\OpenGL\OpenGLPlatform\src\MyGUI_OpenGLRenderManager.cpp | 32
17:04:47 | Core | Info | RenderManager successfully initialized | ..\..\..\..\Platforms\OpenGL\OpenGLPlatform\src\MyGUI_OpenGLRenderManager.cpp | 41
17:04:47 | Core | Info | * Initialise: DataManager | ..\..\..\..\Platforms\OpenGL\OpenGLPlatform\src\MyGUI_OpenGLDataManager.cpp | 23
17:04:47 | Core | Info | DataManager successfully initialized | ..\..\..\..\Platforms\OpenGL\OpenGLPlatform\src\MyGUI_OpenGLDataManager.cpp | 25
17:04:47 | Core | Info | * Initialise: Gui | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 75
17:04:47 | Core | Info | * MyGUI version 3.2.0 | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 87
17:04:47 | Core | Info | * Initialise: ResourceManager | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 48
17:04:47 | Core | Info | ResourceManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 56
17:04:47 | Core | Info | * Initialise: LayerManager | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 49
17:04:47 | Core | Info | LayerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 57
17:04:47 | Core | Info | * Initialise: WidgetManager | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 67
17:04:47 | Core | Info | WidgetManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 98
17:04:47 | Core | Info | * Initialise: InputManager | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 58
17:04:47 | Core | Info | InputManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 76
17:04:47 | Core | Info | * Initialise: SubWidgetManager | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 49
17:04:47 | Core | Info | SubWidgetManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 69
17:04:47 | Core | Info | * Initialise: SkinManager | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 53
17:04:47 | Core | Info | SkinManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 61
17:04:47 | Core | Info | * Initialise: FontManager | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 48
17:04:47 | Core | Info | FontManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 57
17:04:47 | Core | Info | * Initialise: ControllerManager | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 46
17:04:47 | Core | Info | ControllerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 56
17:04:47 | Core | Info | * Initialise: PointerManager | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 60
17:04:47 | Core | Info | PointerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 78
17:04:47 | Core | Info | * Initialise: ClipboardManager | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 87
17:04:47 | Core | Info | ClipboardManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 101
17:04:47 | Core | Info | * Initialise: LayoutManager | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 45
17:04:47 | Core | Info | LayoutManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 50
17:04:47 | Core | Info | * Initialise: DynLibManager | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 41
17:04:47 | Core | Info | DynLibManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 45
17:04:47 | Core | Info | * Initialise: PluginManager | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 45
17:04:47 | Core | Info | PluginManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 49
17:04:47 | Core | Info | * Initialise: LanguageManager | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 45
17:04:47 | Core | Info | LanguageManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 49
17:04:47 | Core | Info | * Initialise: FactoryManager | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 40
17:04:47 | Core | Info | FactoryManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 42
17:04:47 | Core | Info | * Initialise: ToolTipManager | ..\..\MyGUIEngine\src\MyGUI_ToolTipManager.cpp | 48
17:04:47 | Core | Info | ToolTipManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ToolTipManager.cpp | 60
17:04:47 | Core | Info | Load ini file ‘MyGUI_Fonts.xml’ | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 130
17:04:47 | Core | Info | ResourceTrueTypeFont ‘DejaVuSansFont.17′ using texture size 512 x 256 | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 206
17:04:47 | Core | Info | ResourceTrueTypeFont ‘DejaVuSansFont.17′ using real height 17 pixels | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 207
17:04:47 | Platform | Critical | Error texture lock | ..\..\..\..\Platforms\OpenGL\OpenGLPlatform\src\MyGUI_OpenGLTexture.cpp | 272
Wonderful, but I found something strange…
FontViewer(It is also a font file generator, right?) makes English/Russian character font well, but when I set range for other language with other TTF file all characters except English alphabet are broken to blank square. Texture window also…
Static linking makes ntdll.dll error even with included example…
Do you have any plans to implement animation?
Visual transitions make a GUI much more attractive.
Perhaps something like jquery did? http://api.jquery.com/animate/
thks
When I pressed the ‘ESC’ , the demo crashed, why? Is it a bug?
I compiled all your code,but when I run a demo with debug mode,it crashed.
mTexture->createManual(finalWidth, finalHeight, TextureUsage::Static | TextureUsage::Write, rgbaMode ? PixelFormat::R8G8B8A8 : PixelFormat::L8A8);
void* buffer_ptr = mTexture->lock(TextureUsage::Write);//buffer_ptr is NULL
memcpy(buffer_ptr, imageData, data_size);//buffer_ptr is NULL
Кто нибудь собирал либку под крайний Mogre и net4?