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mygui
MyGUIEngine
include
MyGUI_TextureUtility.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef __MYGUI_TEXTURE_UTILITY_H__
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#define __MYGUI_TEXTURE_UTILITY_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Colour.h
"
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#include "
MyGUI_RenderFormat.h
"
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namespace
MyGUI
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{
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namespace
texture_utility
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{
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MYGUI_EXPORT
const
IntSize
&
getTextureSize
(
const
std::string& _texture,
bool
_cache =
true
);
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MYGUI_EXPORT
uint32
toColourARGB
(
const
Colour
& _colour);
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MYGUI_FORCEINLINE
void
convertColour
(
uint32
& _colour,
VertexColourType
_format)
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{
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if
(_format ==
VertexColourType::ColourABGR
)
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_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
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}
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}
// namespace texture_utility
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}
// namespace MyGUI
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#endif // __MYGUI_TEXTURE_UTILITY_H__
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1.8.3.1