MyGUI
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mygui
MyGUIEngine
src
MyGUI_SubWidgetManager.cpp
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#include "
MyGUI_Precompiled.h
"
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#include "
MyGUI_SubWidgetManager.h
"
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#include "
MyGUI_FactoryManager.h
"
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#include "
MyGUI_CommonStateInfo.h
"
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#include "
MyGUI_SubSkin.h
"
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#include "
MyGUI_MainSkin.h
"
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#include "
MyGUI_PolygonalSkin.h
"
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#include "
MyGUI_RotatingSkin.h
"
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#include "
MyGUI_SimpleText.h
"
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#include "
MyGUI_EditText.h
"
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#include "
MyGUI_TileRect.h
"
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namespace
MyGUI
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{
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template
<> SubWidgetManager* Singleton<SubWidgetManager>::msInstance =
nullptr
;
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template
<>
const
char
* Singleton<SubWidgetManager>::mClassTypeName =
"SubWidgetManager"
;
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SubWidgetManager::SubWidgetManager
() :
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mIsInitialise(false),
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mCategoryName(
"BasisSkin"
),
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mStateCategoryName(
"BasisSkin/State"
)
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{
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}
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void
SubWidgetManager::initialise
()
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{
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MYGUI_ASSERT
(!mIsInitialise,
getClassTypeName
() <<
" initialised twice"
);
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MYGUI_LOG
(Info,
"* Initialise: "
<<
getClassTypeName
());
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FactoryManager
& factory =
FactoryManager::getInstance
();
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factory.
registerFactory
<
SubSkinStateInfo
>(mStateCategoryName,
"SubSkin"
);
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factory.
registerFactory
<
SubSkinStateInfo
>(mStateCategoryName,
"MainSkin"
);
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factory.
registerFactory
<
SubSkinStateInfo
>(mStateCategoryName,
"PolygonalSkin"
);
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factory.
registerFactory
<
RotatingSkinStateInfo
>(mStateCategoryName,
"RotatingSkin"
);
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factory.
registerFactory
<
TileRectStateInfo
>(mStateCategoryName,
"TileRect"
);
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factory.
registerFactory
<
EditTextStateInfo
>(mStateCategoryName,
"EditText"
);
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factory.
registerFactory
<
EditTextStateInfo
>(mStateCategoryName,
"SimpleText"
);
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factory.
registerFactory
<
SubSkin
>(mCategoryName);
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factory.
registerFactory
<
MainSkin
>(mCategoryName);
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factory.
registerFactory
<
PolygonalSkin
>(mCategoryName);
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factory.
registerFactory
<
RotatingSkin
>(mCategoryName);
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factory.
registerFactory
<
TileRect
>(mCategoryName);
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factory.
registerFactory
<
EditText
>(mCategoryName);
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factory.
registerFactory
<
SimpleText
>(mCategoryName);
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MYGUI_LOG
(Info,
getClassTypeName
() <<
" successfully initialized"
);
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mIsInitialise =
true
;
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}
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void
SubWidgetManager::shutdown
()
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{
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MYGUI_ASSERT
(mIsInitialise,
getClassTypeName
() <<
" is not initialised"
);
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MYGUI_LOG
(Info,
"* Shutdown: "
<<
getClassTypeName
());
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FactoryManager
& factory =
FactoryManager::getInstance
();
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factory.
unregisterFactory
(mStateCategoryName,
"SubSkin"
);
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factory.
unregisterFactory
(mStateCategoryName,
"MainSkin"
);
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factory.
unregisterFactory
(mStateCategoryName,
"PolygonalSkin"
);
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factory.
unregisterFactory
(mStateCategoryName,
"RotatingSkin"
);
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factory.
unregisterFactory
(mStateCategoryName,
"TileRect"
);
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factory.
unregisterFactory
(mStateCategoryName,
"EditText"
);
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factory.
unregisterFactory
(mStateCategoryName,
"SimpleText"
);
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factory.
unregisterFactory
<
SubSkin
>(mCategoryName);
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factory.
unregisterFactory
<
MainSkin
>(mCategoryName);
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factory.
unregisterFactory
<
PolygonalSkin
>(mCategoryName);
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factory.
unregisterFactory
<
RotatingSkin
>(mCategoryName);
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factory.
unregisterFactory
<
TileRect
>(mCategoryName);
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factory.
unregisterFactory
<
EditText
>(mCategoryName);
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factory.
unregisterFactory
<
SimpleText
>(mCategoryName);
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MYGUI_LOG
(Info,
getClassTypeName
() <<
" successfully shutdown"
);
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mIsInitialise =
false
;
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}
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const
std::string&
SubWidgetManager::getCategoryName
()
const
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{
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return
mCategoryName;
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}
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const
std::string&
SubWidgetManager::getStateCategoryName
()
const
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{
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return
mStateCategoryName;
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}
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}
// namespace MyGUI
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