MyGUI  3.2.1
MyGUI_ResourceManualPointer.cpp
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1 /*
2  * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3  * Distributed under the MIT License
4  * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5  */
6 
7 #include "MyGUI_Precompiled.h"
9 #include "MyGUI_ImageBox.h"
10 #include "MyGUI_CoordConverter.h"
11 #include "MyGUI_TextureUtility.h"
12 
13 namespace MyGUI
14 {
15 
17  {
18  }
19 
21  {
22  }
23 
25  {
26  Base::deserialization(_node, _version);
27 
28  // берем детей и крутимся, основной цикл
30  while (info.next("Property"))
31  {
32  const std::string& key = info->findAttribute("key");
33  const std::string& value = info->findAttribute("value");
34 
35  if (key == "Point") mPoint = IntPoint::parse(value);
36  else if (key == "Size") mSize = IntSize::parse(value);
37  else if (key == "Texture") mTexture = value;
38  else if (key == "Coord") mTextureCoord = IntCoord::parse(value);
39  }
40  }
41 
43  {
44  _image->deleteAllItems();
45  _image->setImageInfo(mTexture, mTextureCoord, mTextureCoord.size());
46  }
47 
49  {
50  _image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
51  }
52 
53 } // namespace MyGUI