MyGUI
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mygui
MyGUIEngine
include
MyGUI_LayerManager.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef __MYGUI_LAYER_MANAGER_H__
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#define __MYGUI_LAYER_MANAGER_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Singleton.h
"
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#include "
MyGUI_Enumerator.h
"
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#include "
MyGUI_XmlDocument.h
"
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#include "
MyGUI_IUnlinkWidget.h
"
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#include "
MyGUI_ResourceManager.h
"
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#include "
MyGUI_ILayer.h
"
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#include "
MyGUI_BackwardCompatibility.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
LayerManager
:
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public
Singleton
<LayerManager>,
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public
IUnlinkWidget
,
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public
MemberObsolete
<LayerManager>
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{
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public
:
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typedef
std::vector<ILayer*>
VectorLayer
;
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typedef
Enumerator<VectorLayer>
EnumeratorLayer
;
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public
:
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LayerManager
();
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void
initialise();
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void
shutdown();
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void
attachToLayerNode(
const
std::string& _name,
Widget
* _item);
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void
detachFromLayer(
Widget
* _item);
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void
upLayerItem(
Widget
* _item);
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bool
isExist(
const
std::string& _name)
const
;
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EnumeratorLayer
getEnumerator()
const
;
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ILayer
* getByName(
const
std::string& _name,
bool
_throw =
true
)
const
;
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size_t
getLayerCount()
const
;
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ILayer
* getLayer(
size_t
_index);
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Widget
* getWidgetFromPoint(
int
_left,
int
_top);
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void
renderToTarget(
IRenderTarget
* _target,
bool
_update);
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void
resizeView(
const
IntSize
& _viewSize);
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const
std::string& getCategoryName()
const
;
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private
:
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void
_load(
xml::ElementPtr
_node,
const
std::string& _file,
Version
_version);
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void
_unlinkWidget(
Widget
* _widget);
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void
clear();
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void
merge(
VectorLayer
& _layers);
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void
destroy(
ILayer
* _layer);
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private
:
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VectorLayer
mLayerNodes;
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bool
mIsInitialise;
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std::string mCategoryName;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_LAYER_MANAGER_H__
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