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mygui
MyGUIEngine
include
MyGUI_KeyCode.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef __MYGUI_KEY_CODE_H__
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#define __MYGUI_KEY_CODE_H__
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#include "
MyGUI_Prerequest.h
"
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namespace
MyGUI
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{
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struct
MYGUI_EXPORT
KeyCode
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{
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enum
Enum
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{
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None = 0x00,
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Escape = 0x01,
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One = 0x02,
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Two = 0x03,
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Three = 0x04,
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Four = 0x05,
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Five = 0x06,
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Six = 0x07,
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Seven = 0x08,
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Eight = 0x09,
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Nine = 0x0A,
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Zero = 0x0B,
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Minus = 0x0C,
/* - on main keyboard */
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Equals = 0x0D,
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Backspace = 0x0E,
/* Backspace */
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Tab
= 0x0F,
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Q = 0x10,
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W = 0x11,
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E = 0x12,
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R = 0x13,
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T = 0x14,
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Y = 0x15,
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U = 0x16,
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I = 0x17,
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O = 0x18,
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P = 0x19,
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LeftBracket = 0x1A,
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RightBracket = 0x1B,
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Return = 0x1C,
/* Enter on main keyboard */
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LeftControl = 0x1D,
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A = 0x1E,
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S = 0x1F,
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D = 0x20,
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F = 0x21,
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G = 0x22,
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H = 0x23,
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J = 0x24,
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K = 0x25,
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L = 0x26,
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Semicolon = 0x27,
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Apostrophe = 0x28,
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Grave = 0x29,
/* Accent grave ( ~ ) */
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LeftShift = 0x2A,
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Backslash = 0x2B,
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Z = 0x2C,
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X = 0x2D,
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C = 0x2E,
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V = 0x2F,
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B = 0x30,
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N = 0x31,
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M = 0x32,
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Comma = 0x33,
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Period = 0x34,
/* . on main keyboard */
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Slash = 0x35,
/* '/' on main keyboard */
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RightShift = 0x36,
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Multiply = 0x37,
/* * on numeric keypad */
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LeftAlt = 0x38,
/* Left Alt */
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Space
= 0x39,
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Capital = 0x3A,
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F1 = 0x3B,
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F2 = 0x3C,
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F3 = 0x3D,
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F4 = 0x3E,
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F5 = 0x3F,
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F6 = 0x40,
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F7 = 0x41,
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F8 = 0x42,
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F9 = 0x43,
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F10 = 0x44,
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NumLock = 0x45,
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ScrollLock = 0x46,
/* Scroll Lock */
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Numpad7 = 0x47,
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Numpad8 = 0x48,
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Numpad9 = 0x49,
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Subtract = 0x4A,
/* - on numeric keypad */
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Numpad4 = 0x4B,
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Numpad5 = 0x4C,
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Numpad6 = 0x4D,
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Add = 0x4E,
/* + on numeric keypad */
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Numpad1 = 0x4F,
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Numpad2 = 0x50,
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Numpad3 = 0x51,
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Numpad0 = 0x52,
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Decimal = 0x53,
/* . on numeric keypad */
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OEM_102 = 0x56,
/* < > | on UK/Germany keyboards */
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F11 = 0x57,
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F12 = 0x58,
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F13 = 0x64,
/* (NEC PC98) */
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F14 = 0x65,
/* (NEC PC98) */
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F15 = 0x66,
/* (NEC PC98) */
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Kana = 0x70,
/* (Japanese keyboard) */
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ABNT_C1 = 0x73,
/* / ? on Portugese (Brazilian) keyboards */
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Convert = 0x79,
/* (Japanese keyboard) */
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NoConvert = 0x7B,
/* (Japanese keyboard) */
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Yen = 0x7D,
/* (Japanese keyboard) */
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ABNT_C2 = 0x7E,
/* Numpad . on Portugese (Brazilian) keyboards */
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NumpadEquals = 0x8D,
/* = on numeric keypad (NEC PC98) */
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PrevTrack = 0x90,
/* Previous Track (KC_CIRCUMFLEX on Japanese keyboard) */
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At = 0x91,
/* (NEC PC98) */
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Colon = 0x92,
/* (NEC PC98) */
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Underline = 0x93,
/* (NEC PC98) */
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Kanji = 0x94,
/* (Japanese keyboard) */
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Stop = 0x95,
/* (NEC PC98) */
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AX = 0x96,
/* (Japan AX) */
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Unlabeled = 0x97,
/* (J3100) */
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NextTrack = 0x99,
/* Next Track */
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NumpadEnter = 0x9C,
/* Enter on numeric keypad */
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RightControl = 0x9D,
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Mute = 0xA0,
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Calculator = 0xA1,
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PlayPause = 0xA2,
/* Play / Pause */
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MediaStop = 0xA4,
/* Media Stop */
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VolumeDown = 0xAE,
/* Volume - */
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VolumeUp = 0xB0,
/* Volume + */
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WebHome = 0xB2,
/* Web home */
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NumpadComma = 0xB3,
/* , on numeric keypad (NEC PC98) */
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Divide = 0xB5,
/* / on numeric keypad */
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SysRq = 0xB7,
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RightAlt = 0xB8,
/* Right Alt */
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Pause = 0xC5,
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Home = 0xC7,
/* Home on arrow keypad */
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ArrowUp = 0xC8,
/* UpArrow on arrow keypad */
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PageUp = 0xC9,
/* PgUp on arrow keypad */
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ArrowLeft = 0xCB,
/* LeftArrow on arrow keypad */
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ArrowRight = 0xCD,
/* RightArrow on arrow keypad */
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End = 0xCF,
/* End on arrow keypad */
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ArrowDown = 0xD0,
/* DownArrow on arrow keypad */
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PageDown = 0xD1,
/* PgDn on arrow keypad */
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Insert = 0xD2,
/* Insert on arrow keypad */
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Delete = 0xD3,
/* Delete on arrow keypad */
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LeftWindows = 0xDB,
/* Left Windows key */
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RightWindow = 0xDC,
/* Right Windows key */
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RightWindows = 0xDC,
/* Right Windows key - Correct spelling :) */
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AppMenu = 0xDD,
/* AppMenu key */
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Power = 0xDE,
/* System Power */
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Sleep = 0xDF,
/* System Sleep */
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Wake = 0xE3,
/* System Wake */
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WebSearch = 0xE5,
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WebFavorites = 0xE6,
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WebRefresh = 0xE7,
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WebStop = 0xE8,
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WebForward = 0xE9,
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WebBack = 0xEA,
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MyComputer = 0xEB,
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Mail = 0xEC,
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MediaSelect = 0xED
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};
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KeyCode
(
Enum
_value = None) :
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mValue(_value)
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{
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}
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friend
bool
operator <
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
(a.mValue < b.mValue);
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}
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friend
bool
operator >=
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
!(a < b);
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}
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friend
bool
operator >
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
(b < a);
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}
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friend
bool
operator <=
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
!(a > b);
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}
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friend
bool
operator ==
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
!(a < b) && !(a > b);
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}
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friend
bool
operator !=
(
KeyCode
const
& a,
KeyCode
const
& b)
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{
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return
!(a == b);
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}
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int
getValue()
const
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{
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return
mValue;
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}
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private
:
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Enum
mValue;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_KEY_CODE_H__
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