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mygui
MyGUIEngine
include
MyGUI_GeometryUtility.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef __MYGUI_GEOMETRY_UTILITY_H__
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#define __MYGUI_GEOMETRY_UTILITY_H__
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#include "
MyGUI_Prerequest.h
"
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namespace
MyGUI
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{
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typedef
std::vector<FloatPoint>
VectorFloatPoint
;
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namespace
geometry_utility
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{
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VectorFloatPoint
cropPolygon
(
FloatPoint
* _baseVerticiesPos,
size_t
_size,
const
IntCoord
& _cropRectangle);
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enum
Side
{
Left
,
Right
,
Top
,
Bottom
};
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void
cropPolygonSide
(
VectorFloatPoint
& _verticies,
int
_sideCoord,
Side
_side);
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// get point position relative to rectangle
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FloatPoint
getPositionInsideRect
(
const
FloatPoint
& _point,
const
FloatPoint
& _corner0,
const
FloatPoint
& _corner1,
const
FloatPoint
& _corner2);
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FloatPoint
getUVFromPositionInsideRect
(
const
FloatPoint
& _point,
const
FloatPoint
& _v0,
const
FloatPoint
& _v1,
const
FloatPoint
& _baseUV);
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}
// namespace geometry_utility
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}
// namespace MyGUI
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#endif // __MYGUI_GEOMETRY_UTILITY_H__
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