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mygui
MyGUIEngine
include
MyGUI_ClipboardManager.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef __MYGUI_CLIPBOARD_MANAGER_H__
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#define __MYGUI_CLIPBOARD_MANAGER_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Singleton.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_UString.h
"
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namespace
MyGUI
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{
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class
WindowsClipboardHandler;
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class
MYGUI_EXPORT
ClipboardManager
:
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public
Singleton
<ClipboardManager>
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{
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public
:
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ClipboardManager
();
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void
initialise();
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void
shutdown();
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void
setClipboardData(
const
std::string& _type,
const
std::string& _data);
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void
clearClipboardData(
const
std::string& _type);
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std::string getClipboardData(
const
std::string& _type);
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/*events:*/
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delegates::CMultiDelegate2<const std::string&, const std::string&>
eventClipboardChanged
;
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delegates::CMultiDelegate2<const std::string&, std::string&>
eventClipboardRequested
;
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private
:
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MapString
mClipboardData;
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#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
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WindowsClipboardHandler* mWindowsClipboardHandler;
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#endif
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bool
mIsInitialise;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_CLIPBOARD_MANAGER_H__
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